Qupe isn't about what you know. It's about what you notice.
One player picks a question. A handful of players write answers. The rest of the game becomes absolutely convinced they know who wrote what. They're usually wrong. And that's the last sensible thing that happens all night.
Traditional game nights reward the smartest table. Qupe rewards participation. More interaction. More conversation. More repeat visits.
Pricing starts from £20 per Month.
A host can only be in one room at a time. Qupe doesn't care. Run several shows in parallel across multiple venues, slap your own branding on them, and never host the same night twice - all while scaling your business. Your income stops being tied to your hours.
Pricing starts from £20 per Month.
One answer is real. The rest are bait. Then come the Intermissions - where an asphalt paver is a feasting beast, and you have to guess what it's dreaming about. Yes, really.
Players: 3-10 (or 3-20 for Venues and Gamemasters)
Playtime: 1-3 hours
Ages: 20-70 (and sharp 12-year-olds)
One answer is real. The rest are bait. Pick wisely.
One player takes the hot seat and picks a question - from six categories, each packed with five A/B options. Every question comes straight out of weird real life, and they're all ridiculous. The active player chooses which one the whole room has to answer.
Think: "My open-mic set ended the moment I read out _______. The bar banned open mic entirely." That kind of nonsense.
Then the guessing begins. Someone's telling the truth. Everyone else is lying. Figure out who's who — or watch your points sail off to someone else.
Four times per game, the action stops for an Intermission: absurd videos where, say, an asphalt paver becomes a feasting beast devouring the road. Your job? Answer questions like "What is the machine dreaming about?"
Yes, really.
Three times per game, the Mystery Pot appears. We're not telling you what's in it. That would ruin the fun.
Your cinema stage or just a big telly. Smart TV, TV with a browser, Firestick, laptop or iPad — honestly, any reasonably modern device with a browser will do. Players join on their own phones (iPhone or Android) by scanning a QR code on the start screen. No app, no downloads.
Mild offensive language here and there. Nothing truly bad — think cheeky, not crude. The sweet spot is 20–70, though our kid testers held their own.
*The price shown is a guide and may vary depending on your currency. The final price is confirmed at checkout.
Not available to Venues and Gamemasters - they play under our dedicated subscription plans instead of as regular customers.
It looked promising at first. One real answer, a pile of dating disasters. Spot the truth - or let the room dissect your love life. Intermissions included. Kinky or boring? Who knows.
It looked promising at first.
Players: 3-10 (or 3-20 for Venues and Gamemasters)
Playtime: 1–3 hours
Ages: 18–80 (we've all been through it)
One answer is real. The rest are bait. And every single one is about dating. Just like the real thing - except no swiping required.
One player takes the hot seat and picks a question from six categories, each packed with five A/B options. Every question comes straight out of real-life romantic chaos - the icks, the red flags, the texts left on read. The active player chooses which one the whole room has to answer.
Think: "In someone I'm dating, I'd forgive almost anything except _______." That kind of honesty.
Then the guessing begins. Someone's telling the truth. Everyone else is lying. Figure out who's who — or watch your points sail off to someone with better instincts.
Four times per game, the action stops for an Intermission. These videos are either kinky or boring. Honestly, we're not sure which. You'll have to decide for yourself. Brace. Brace.
Three times per game, the Mystery Pot appears. We're not telling you what's in it. That would ruin the fun.
Your cinema stage or just a big telly. Smart TV, TV with a browser, Firestick, laptop or iPad — honestly, any reasonably modern device with a browser will do. Players join on their own phones (iPhone or Android) by scanning a QR code on the start screen. No app, no downloads.
Offensive language, adult themes, and a lot of secondhand embarrassment. Ages 18–80. If you've dated anyone, you qualify.
*The price shown is a guide and may vary depending on your currency. The final price is confirmed at checkout.
Not available to Venues and Gamemasters - they play under our dedicated subscription plans instead of as regular customers.
The life-changing magic of not caring. Real stories from your mates - exaggerated, ridiculous, unhinged. Figure out who's talking shite or who doesn't care enough to lie. Careful - don't run out of f*cks too early.
The life-changing magic of not caring.
Players: 3-10 (or 3-20 for Venues and Gamemasters)
Playtime: 1–3 hours
Ages: 18+ (you've earned it)
One answer is real. The rest are bait. And every single one is a story your mates swear actually happened.
One player takes the hot seat and picks a question from six categories, each packed with five A/B options. Every question is based on real-life chaos - exaggerated, embellished, and told with complete confidence. The active player chooses which one the whole room has to answer.
Think: "I once walked out of a wedding because _______." That kind of energy.
Then the guessing begins. Someone's talking shite. Everyone else is lying through their teeth. Figure out who's who — or watch your points sail off to whoever cares least.
Four times per game, the action stops for an Intermission. These are all about one thing: who gives a f*ck. The answer, as you might have guessed, is nobody. Enjoy.
Three times per game, the Mystery Pot appears. We're not telling you what's in it. That would require giving a f*ck, and we're fresh out.
Your cinema stage or just a big telly. Smart TV, TV with a browser, Firestick, laptop or iPad — honestly, any reasonably modern device with a browser will do. Players join on their own phones (iPhone or Android) by scanning a QR code on the start screen. No app, no downloads.
Offensive language, questionable decisions, and stories that are almost certainly not true. Ages 18+. If you've ever said "I don't care" and meant it, you qualify.
*The price shown is a guide and may vary depending on your currency. The final price is confirmed at checkout.
Not available to Venues and Gamemasters - they play under our dedicated subscription plans instead of as regular customers.
Correct Guess: 500 points to the guesser. The chooser gets nothing.
Wrong Guess: 400 points to the chooser. 400 points to the writer of the selected answer.
...and for the bottom dwellers: a few scraped-knee points to keep them going. We're not monsters.
Game nights have been playing it safe. Same games. Same winners. Same slow march towards bedtime - okay, that's a bit harsh. But you know what we mean.
So we built Qupe. For our own sanity.
We binned the rulebook. Then we binned the bin. Then we built something fast, loud, and made for people - not just pointless points (good luck scoring any). Our games don’t care what you know. They care how you bluff, how you think, and how boldly you defend a guess you invented five seconds ago.
Nothing is safe. Not the topics, not the questions, not your mate’s questionable life choices. We poke fun at all of it - ourselves included. No filter, no seriousness, no chance of learning a single useful thing.
We bring the fun. You bring the laughter.